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Pre Game Contact
Pre Game Contact for Ingame
Contacts Diplomacy that will give in-game attributes to your units and operations. Geared towards gameplay effect on the battlefield: This is for battlefield diplomacy and stat boost. Contacts are selected out-of-game and have attributes they give in-game bonuses. You will risk losing the favor of a contact if you go against there wishes or political views. Contacts will not be a stable aspect of the game. They will not all be happy with you all the time... some might even hate you. Diplomacy: (Contact personality examples) Hillary Clinton Frank Underwood Human Rights Movement Activist
Reinforcements Selection
Reinforcements Abilities, actions, or effects that happen in-game on a timed cue or by the player's action for abilities Selectable by the player and set before the beginning of the match. Are predefined out of the game. You will be given a list of abilities and only allowed to take 2 into the game Reinforcements are earned with rank. Air Drop Paratroopers Reconnaissance updates Air strikes Additional Resources Agendas Reinforcement Abilities Reinforcements
Character Creation
Character Creation Character Card: There will be a minimum of four character cards available to be chosen by the player. Each card will represent the base characteristics of the player character being created. Each card will contain customizable traits that will afford individual bonuses and penalties based on their selection. These traits do not have to be modified so this will not cause stress to the casual player but will add value to the dedicated player. Wiki-Personality Traits and Gameplay The availability of choices further in character creation and in gameplay will vary depending on the character card. Pedigree: College Selection will add unique bonuses and general history to the player character. We will be using fabricated institutions which have similar attributes to actual universities. Wiki-Armament Universities University availability will depend on Character Card. Credentials: Skill tree of your history and future to add in-game bonuses (geared toward units). This will increase stats of the player character. Each player character begins with three points in credentials. Used to select a list of expertise to build a unique character that has special traits and abilities in-game. Special training MOS codes may be used as part of the skill tree. Credentials are earned by increasing rank. Additional Information Wikis Wiki-Armament Life Choices Wiki-Character Specifications Wiki-Personality Traits Wiki-List of Bonuses and Penalties Armament Contacts Forums Forum-Scrum Spring 20170611 for Armament Forum-Why real time strategy games die Agendas Agenda-Character University Choices Agenda-The Big 5 Agenda-Assign Effects to Traits Agenda-List of Bonuses and Penalties External Sources Personality Types
Officers Creation
Officers Combat Mission Support Officer bring the full force of your military might. This officer brings the firepower to the fight with access to units such as infantrymen and armored vehicles Foreign Affairs Officer Influence combat with nuance. Increase the morale of you men or decrease your enemy's. Has access to spy units and other subtle units. Logistic Officer manages your resources and economy in the field. Gathers and collects what you need to fund your campaign. Engineering Officer Plans and structures your base. Doing the construction work so you can have a base to operate from. Graphical User Interface design In this picture, we provide a rough outline as to how the player will interact with the officers. Armament Video Game Design Document The global stats and resources will be placed up top on the side, probably lower to the bottom would be four thumbnails for each of the officers at the bottom starting from the left will be the avatars portrait Stats of the officer and platoon what units are currently in the platoon and their status actions and ability for the officer to take Additional Information Wikis Different Game States Mechanics for Real Time Strategy RTS Game Armament Forums The Different States of the Game Question about GDD Graphical User Interface for Armament Current Mantra Asset "Commander Card" Example Agendas Officer Concept for Officer Idea Create Skill Abilities for Officer The Different States of the Game