
Character Creation
Character Card: There will be a minimum of four character cards available to be chosen by the player. Each card will represent the base characteristics of the player character being created.
Each card will contain customizable traits that will afford individual bonuses and penalties based on their selection.
These traits do not have to be modified so this will not cause stress to the casual player but will add value to the dedicated player.
Wiki-Personality Traits and Gameplay
The availability of choices further in character creation and in gameplay will vary depending on the character card.
Pedigree: College Selection will add unique bonuses and general history to the player character.
We will be using fabricated institutions which have similar attributes to actual universities.
Wiki-Armament Universities
University availability will depend on Character Card.
Credentials: Skill tree of your history and future to add in-game bonuses (geared toward units). This will increase stats of the player character.
Each player character begins with three points in credentials.
Used to select a list of expertise to build a unique character that has special traits and abilities in-game.
Special training MOS codes may be used as part of the skill tree.
Credentials are earned by increasing rank.
Additional Information
Wikis
Wiki-Armament Life Choices
Wiki-Character Specifications
Wiki-Personality Traits
Wiki-List of Bonuses and Penalties
Armament Contacts
Forums
Forum-Scrum Spring 20170611 for Armament
Forum-Why real time strategy games die
Agendas
Agenda-Character University Choices
Agenda-The Big 5
Agenda-Assign Effects to Traits
Agenda-List of Bonuses and Penalties
External Sources
Personality Types