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Armament

Project Title

Armament

Coming soon Armament is a real time strategy set in modern time with real weapons and equipment for pc xbox and ps4

Key Features
  • Real-Time Strategy (RTS)
  • Advanced Artificial Intelligence (AI): Player will engage in combat that will be scripted to play as real people making decisions based on events and knowledge of the battlefield
  • Extreme Customization: Each player will be able to customize their combat style to their own without worrying about duplicate players on the battlefield
  • Allies & Enemies: Around every corner not only as PVP but also PVE, war is unpredictable at times.
  • Coop and Single Player: Players are able to join a team of PVP or PVE in different scenarios
  • Game Modes: Players will enjoy numerous hours of fun with the different gameplay including deathmatch & team deathmatch
  • Tactical Advanced Team Work: Players will have to make many decisions on how to operate as a team to achieve a victory
  • New Content: New content being created by the team
  • Arcade Game Play: Players will be able to join and leave as needed so they are not tied down, you're able to play for 5 minute or 5 hours.
  • We are using a boxy clip-art style to add an element of abstract fun to the experience.

Basic Information
  • Genre:
    Modern Action Arcade Strategy Game in 3rd Person View (RTS)
  • Audience:
    Young Adults 16 ~ 26
  • Platform:
    PC, Xbox One, PS4
  • Technology:
    Unity, C#.NET, Blender, GIMP
Latest Build (PC)
Armament Installer
Updated nightly between 5 AM and 7 AM CST. Download maybe down during this time.

Concept

We are creating a unique experience that allows for a player to really take command over the battlefield. Armament will allow for unique gameplay completely customized by the strategies the player wants to use. The tides of war are always changing allowing for challenges for our players in every battle. We are gearing this game toward the goal of never repeating the same battle twice.




Vision
Armament will be played as a real-time strategy (RTS) game which has an arcade feel and manga art style. We plan on combining elements of the above screenshots into one piece of artwork on an interactive entertainment platform.

Project Documentations
No documentation available.

Agendas

2D Background Screen

2D Menu Screen

Hit Detection

Hit Detection

Contacts

Contacts

Lord of War

Lord of War

Gravity

Gravity

Setup TFS for Armament

Setup TFS for Armament

Installer MSI

Installer MSI

Getting Started Video resolution

Getting Started Video resolution

Automation System Sprint Progress Email

Automation System Sprint Progress Email

Move Assets

Move Assets

Terrian vs Model Scaling

Terrian vs Model Scaling

Dowloading Free 3d Models

Dowloading Free 3d Models

Post Craigslist Ad

Post Craigslist Ad

Change ISP Business Name

Change company name

Exit Interview Email

Exit Interview Email

Splash Screen Sound

Splash Screen Sound

Map Boarder

Map Boarder

Skybox and Weather

Skybox and Weather

Create Unit Classes

Create Unit Classes

Animation Calls

Animation Calls

Audio Classes

Audio Classes

Networking Support

Networking Support

Develop Water

Develop Water

Unit Special Abilities

Unit Special Abilities

In Game CurrencyVS

In Game Currency

SuburbVS

Suburb

ReinforcementsVS

Reinforcements

Credentials

Credentials

GUI Unit Total

Unit Total

Reward SystemVS

Reward System

Create Map Resources

Create Map Resources

eCommerce and Paypal

eCommerce and Paypal

Artificial Intelligent

Artificial Intelligent

GUI Create Account

Create Account

GUI Out of Game Currency

Out of Game Currency

Create Scripting SystemVS

Create Scripting System

GUI Game Analytic

Game Analytic

GUI Create User Setting

Create User Setting

Marketing Campaign

Marketing Campaign

Create Debug Tools

Create Debug Tools

Particle Effects

Particle Effects

Nature Sounds

Nature Sounds

Unit Sounds

Unit Sounds

Finalize GDD

Finalize GDD

User Interface GUI

User Interface Internal

Welcome Message

Welcome Email

Setup Email

Setup Email

Character University Choices

Character University Choices

Terrain Spawn Points

Terrain Spawn Points

Internship List Information

Internship List Information

Update Homepage

Update Homepage

List all Building

List all Building

Graphical User Interface Art

Graphical User Interface Art

Introductory Lines

Introductory Lines

Faction 1 Perspective

Faction 1 Perspective

Faction 2 Perspective

Faction 2 Perspective

Armament Logo

Armament Logo

Prototype Armament 2

Prototype Armament 2

Contact affiliated with Faction One

Contact affiliated with Faction One

Contact affiliated with Faction Two

Contact affiliated with Faction Two

Contact with no affiliation

Contact with no affiliation

Graphical User Layout Prettified

Graphical User Layout Prettified

Codex

Codex

Creating Terrain

Creating Terrain

Name list

Name list

Create Armament Wiki for Art Style

Create Armament Wiki for Art Style

Fuel Tanker

Fuel Tanker

Water

Water

Barracks Structure Model

FOB Building Barracks

Prototype Armament 3

Prototype Armament 3

Faction One Wiki

Faction One Wiki

Faction Two Wiki

Faction Two Wiki

Airstrip Structure Model

FOB Building Airstrip

Factory Structure Model

FOB Building Factory

Power Generator Structure Model

FOB Building Power Generator

Helicoper Pad Structure Model

FOB Building Helicoper Pad

Surface to Air Missile Structure Model

FOB Building Surface to Air Missle

Armory Structure Model

FOB Building Armory

Anti Missile Silo Structure Model

FOB Building Anti Missile Silo

Radar Structure Model

FOB Building Radar

Sonar Structure Model

FOB Building Sonar

Medic Tent Structure Model

FOB Building Medic Tent

Barb Wire Structure Model

FOB Building Barb Wire

Sand Barrier Structure Model

FOB Building Barrier

Watch Tower Structure Model

FOB Building BarracksWatch Tower

Special Forces Structure

FOB Building Special Activities Division

Press Tent Structure Model

FOB Building Press Tent

Refinery Structure Model

FOB Building Refinery

Oil pump Model

FOB Building Resource Oil

Suburbs Structure Model

FOB Building Suburbs

Faction One Symbol

Faction One Symbol

Faction Two Symbol

Faction Two Symbol

M163 VADS Unit Model

Unit M163 VADS

M939 series 5ton 6x6 truck Unit Model

M939 series 5ton 6x6 truck

Boeing KC135 Stratotanker Unit Model

Boeing KC135 Stratotanker

USS Annapolis SSN760 Model

USS Annapolis SSN760

Oil Rig Structure Model

FOB Building Oil Rig

Unit Tilting with Terrain

Unit Tilting with Terrain

Camera Max and Min Height

Camera Max and Min Height

Fix Camera

Fix Camera

Armory Structure Reference Image

Reference Image Armory

Comic Strip Storyline

Comic Strip Storyline

Contacts

Contacts

F 4 Phantom II Unit Reference Image

F 4 Phantom II Unit Reference Image

USS Cushing DD 985 Unit Model

Unit USS Cushing DD 985

Command Center Structure Model

Command Center Structure

Commando Calls

Commando Calls

Creating of Asset Agenda

Creating of Asset Agenda

Role Specified Advertising

Role Specified Advertising

Design Card Game

Design Card Game

New Terrain for Level Design

New Terrain for Level Design

Armament Comic Factions Split

Armament Comic Factions Split

Infantry MOS 0311 Model

Infantry MOS 0311

Shipyard Structure Reference Image

Shipyard Structure Reference Image

Create HUD for Game

Create HUD for Game

Coen HistoryDevelopment

Coen HistoryDevelopment

Aminion HistoryDevelopment

Aminion HistoryDevelopment

Kangee History Development

Kangee HistoryDevelopment

Amadi HistoryDevelopment

Amadi HistoryDevelopment

Historical Events Timeline

Historical Events Timeline

Background Image for Graphical User Interface

Background Image for Graphical User Interface

Bundled Feature Request

Clickable Movable Units

Update Faction Two Wiki

Update Faction Two Wiki

KangeeVelius crest

KangeeVelius crest

Game User Interface Design

Game User Interface Design

Art for UI

Art for UI

Basic Prototype 3d Model

Basic Prototype 3d Model

Personality Traits

Personality Traits

Mass Production of Structure

Mass Production of Structure

Create Xenko User Interface for Game

Create Xenko User Interface for Game

Creating Icon for Units Structure

Creating Icon for Units Structure

Asset Organizing

Asset Organizing

Fix Game Application

Fix Game Application

Spawn and Animate

Spawn and Animate

Create User Interface

Create User Interface

Create Cartoon Button

Create Cartoon Button

Add Background Prefab

Add Background Prefab

Asset Purchase

Asset Purchase

Graphical User Interface Setup

Graphical User Interface Setup

Debug MCU

Debug MCU

Fix Menu Button Layout

Fix Menu Button Layout

Add Right Side Content Container

Add Right Side Content Container

Insert Model into Xenko

Insert Model into Xenko

Add Tank Sound

Add Tank Sound

Menu Background Music

Menu Background Music

Tank Carnage Sound

Carnage Sound

Terrain Graphics

Terrain Graphics

Unit and Terrain Scaling

Unit and Terrain Scaling

MCU Delete

MCU Delete

Unit and Structure Category

Unit and Structure Category

Tabletop Prototyping

Tabletop Prototyping

List of Bonuses and Penalties

List of Bonuses and Penalties

Needed asset list

Needed asset list

Xenko Orientation with Blender

Xenko Orientation with Blender

Rigid hulled inflatable boat

Rigid hulled inflatable boat

USS Firebolt

USS Firebolt

Asset Bundle Package

Asset Bundle Package

Correcting Uploaded Assets

Correcting owned assets orientation

Props Folder Organized

Props Folder Organized

Proper Blender Grouping

Proper blender grouping

Personality Card COMMANDER

Personality Card COMMANDER

Personality Card ADVOCATE

Personality Card DIPLOMAT

Personality Card DEFENDER

Personality Card DEFENDER

Personality Card ENTREPRENEUR

Personality Card ENTREPRENEUR

Officers

Officers

Assign Effects to Traits

Assign Effects to Traits

Tabletop Prototyping Video Session 1

Tabletop Prototyping Video Session 1

Creating of the Storyboard in Armament

Creating of the Storyboard in Armament

Game Development Underground

Game Development Underground

Social Media

Social Media

Create Armament Landing Website Page

Create Armament Landing Website Page

Marketing

Marketing and Social Media

Armament Website Maintenance

Armament Website Maintenance

Proof of Concept Internal Menu System

Proof of Concept Internal Menu System

Proof of Concept Storyboard Shot

Proof of Concept Storyboard Shot

Armament Content Management System

Content Management System Creation and Guidance

Armament 3rd Party Professional

Managing 3rd Party Professional

Projectile Firing

Projectile Firing

Armament Dark Work Coding

Dark work coding for our indie game development

Moving Assets to Unity

Moving Assets to Xenko

Image Screen Shot for Armament

Image Screen Shot for Armament

Composition and Strategy Pattern

Composition and Strategy Pattern

Thou Curator Automation System

Thou Curator Automation System

Thou Curator Member Collaboration Utility

Thou Curator Member Collaboration Utility

Unit and Building Selection

Unit and Building Selection

UV Mapping Wiki

UV Mapping Wiki

Armament Animation1

Armament Animation1

Terrain Only Rendering

Terrain Only Screenshot

Rendering Action for Armament

Action Shot for Armament

Infantry Rendering with Scene

Infantry Screen Shot

Helicopter Rendering

Helicopter Rendering

Rendering Ship or Surface Vessel

Ship or Surface Vessel Rendering

Lockheed C130 Hercules

Lockheed C130 Hercules

F4 Phantom II Unit Model

F4 Phantom II Unit Model

Tank warfare Render

Tank warfare Render

MD 500 Defender Unit Model

MD 500 Defender Unit Model

Model Unit Animation

Model Unit Animation

Creating Ideaphones

Creating Ideaphones

Convert 3d standards wiki to work with unity

Convert 3d standards wiki to work with unity

Assign taxonomy

Assign taxonomy

Camera Movement

Camera Movement

Simple splash screen and main menu

Simple splash screen and main menu

Game Manager

Game Manager

Building Creation

Building Creation

Concept for Officer Idea

Concept for Officer Idea

Recreate the Xenko User Interface In Game Hud

Recreate the Xenko User Interface Out Of Game

Unit Movement

Unit Movement

Armament Logo

Armament Logo

XML Data Class

XML Data Class

Create prefab from isgamable assets

Create prefab from isgamable assets

Action Queue

Action Queue

Ingame Menu

Ingame Menu

Basic unit properties

Basic unit properties

Building Stats

Building Stats

Create Armament Text with TextMesh Pro

Create Armament Text with TextMesh Pro

Object Pooler Script

Object Pooler Script

Project Compilation

Project Compilation

Animate M1A2 Abram

Animate M1A2 Abram

New Member Orientation

New Member Orientation

New Member Orientation

New Member Orientation

New Member Orientation

New Member Orientation

New Member Orientation

New Member Orientation

New Member Orientation

New Member Orientation

New Member Orientation

New Member Orientation

New Member Orientation

New Member Orientation

Rest API Class

SQL Data Class

Create Skill Abilities for Officer

Create Skill Abilities for Officer

Create Suburb Agenda Abilities

Create Suburb Agenda Abilities

Reinforcement Abilities

Reinforcement Abilities

Update GDD

Update GDD

Create MVP

Applying scripts to a scene in unity

Start spawning enemies

Start spawning enemies

Resource mining

Resource mining

Building Spawning units

Building Spawning units

Reviewing free assets

Reviewing free assets

Correcting RTSCameraController

Correcting RTSCameraController

The different states of the game

The different states of the game

Units attacking units

Units attacking

Units attacking structure

Units attacking structure

Buildings are able to be selected

Buildings are able to be selected

Universal selection

Universal selection

Units move naturally

Units move naturally

Refine units attacking

Refine units attacking

Two units Offensivesupport

Two units Offensivesupport

Set resource value

Set resource value

Create a resource node

Create a resource node

Support units mining resource node

Support units mining resource node

Set FOB and barracks structure

Set FOB and barracks structure

Structures and units wealth cost

Structures and units wealth cost

WinLose condition

WinLose condition

New Member Orientation

New Member Orientation

Reviewing the project

Reviewing the project

Update MVP

Update MVP

Considering structure update

Considering structure update

Natural movement

Natural movement

Movment track pt 2

Movment track pt 2

Unit Stats Script

Unit Stats Script

Unit movement orientation and tilt

Unit movement orientation and tilt

Natural and intuitive movement

Natural and intuitive movement

Units selection circle

Units selection circle

Unit can be destroyed

Unit can be destroyed

Building Stats Script

Building Stats Script

Set up three structure class Barracks FOB Mine

Set up three structure class Barracks FOB Mine

Create buildings

Create buildings

Destroy building

Destroy building

Update GDD

Update GDD

Review Our MVP Status

Updating mvp for review

Finding the size for SML maps

Finding the size for SML maps

Adjust camera so it can tilt to side

Adjust camera so it can tilt to side

Referencing scripts in unity

Referencing scripts in unity

Creating GUI tracks

Creating GUI tracks

Design start screen

Design start screen

Gathering Textures for Combat GUI

Gathering Textures for Combat GUI

Refining combat UI

Refining combat UI

Refactoring rest of the code

Refactoring rest of the code

Units avoid structures

Units avoid structures

Buildings can only be made if unit is selected

Buildings can only be made if unit is selected

Layer and Tags discussion

Layer and Tags discussion

Graphic interface scaling with UI

Graphic interface scaling with UI

Prefab creation unity

Prefab creation unity

Camera move faster

Camera move faster

Script descriptions on top

Script descriptions on top

New Member Orientation

New Member Orientation

Script Tweaks for MVP

Script Tweaks for MVP

User Interface for MVP

User Interface for MVP

Building Lay Smooth

Building Lay Smooth

Starting Condition

Starting Condition

Terrain Type Difference

Terrain Type Difference

Event Action for Assets

Event Action for Assets

Create Map Concept

Create Map Concept

MVP Update Check

MVP Update Check

Create Automation Build

Create Automation Build

Voxel concept

Voxel concept

Update and Index GDD

Update and Index GDD

F14 TomCat

F14 TomCat

GUI Buttons

GUI Buttons

Create textures

Create textures

Voxel trees

Voxel trees

Create color palate in Magica Voxel

Create color palate in Magica Voxel

voxel bushes

voxel bushes

Voxel rocks

Voxel rocks

Voxel grass

Voxel grass

Create GUI Buttons

Create GUI Buttons

Voxel flowers

Voxel flowers

Voxel fence

Voxel fence

Animate jet

Animate jet

XML for UnitModel and BuildingModel

XML for UnitModel and BuildingModel

Hashing layerstags out

Hashing layerstags out

Create Smiley Sprite

Create Smiley Sprite

3D animation standards

3D animation standards

New Member Orientation

New Member Orientation

New Member Orientation

New Member Orientation

Units move when building is placed

Units move when building is placed

M1 Abrams voxel

M1 Abrams voxel

Update GDD

Update GDD

Progrid reasearch

Progrid reasearch

Correcting Voxel Trees

Correcting Voxel Trees

New Member Orientation

New Member Orientation

Visual Studio 2017 Tutorial

Visual Studio 2017 Tutorial

Update GAD

Update GAD

M163 VADS Anti Aircraft

M163 VADS Anti Aircraft

T54T55 voxel tank

T54T55 voxel tank

M102 howitzer Voxel

M102 howitzer Voxel

9K38 Igla Voxel

9K38 Igla Voxel

Infantry RPG29

Infantry RPG29

MOS 0311

MOS 0311

Desert Patrol Vehicle Voxel

Desert Patrol Vehicle Voxel

M978A4 Tanker Voxel

M978A4 Tanker Voxel

M939 series 5ton 6x6 Voxel truck

M939 series 5ton 6x6 Voxel truck

JCB HMEE

JCB HMEE

F4 Phantom II Voxel

F4 Phantom II Voxel

Lockheed AC130

Lockheed AC130

Bell UH1 Iroquois

Bell UH1 Iroquois

Bell AH1 Cobra

Bell AH1 Cobra

MD 500 Defender

MD 500 Defender

Lockheed U2

Lockheed U2

Boeing KC135 Stratotanker

Boeing KC135 Stratotanker

USS Cushing DD985

USS Cushing DD985

USS San Jacinto CG56

USS San Jacinto CG56

USS Wisconsin BB64

USS Wisconsin BB64

USS Nimitz

USS Nimitz

USS Annapolis SSN760

USS Annapolis SSN760

LAV25

LAV25

Put GUI Button In Unity

Put GUI Button In Unity

GUI Border

GUI Border

Buildings can only be build in close proximity of selected unit

Buildings can only be build in close proximity of selected unit

water air and submarines navMesh functionality

water air and submarines navMesh functionality

Take a look at LookAt method in unity and try to use it with tank

Take a look at LookAt method in unity and try to use it with tank

Submarine Layer

Submarine Layer

Social Media Thumbnails for YouTube

Social Media Thumbnails for YouTube

Asset Creation Wiki

Asset Creation Wiki

Fix bug in scriptCamera

Fix bug in scriptCamera

Create Infantry unit and attach to RPG29

Create Infantry unit and attach to RPG29

Create Infantry unit and attach to 9K38

Create Infantry unit and attach to 9K38

Testing Animation Methods

Testing Animation Methods

Fix the Building Codex

Fix the Building Codex

Short video

Short video

Review for Storyboard

Review for Storyboard

Command Center in Voxel

Command Center in Voxel

Incorporating Social Media

Incorporating Social Media

Transparent Water Texture

Transparent Water Texture

Selection circle redesign or remake

Selection circle redesign or remake

GUI part for unit creation

GUI part for unit creation

Figure out how to glue together navMesh areas

Figure out how to glue together navMesh areas

JCB HMEE Unit Model Voxel Redesign

JCB HMEE Unit Model Voxel Redesign

Desert Patrol Vehicle Voxel Redesign

Desert Patrol Vehicle Voxel Redesign

A10 Thunderbolt II Voxel Re design

A10 Thunderbolt II Voxel Re design

USS Firebolt Voxel Re design

USS Firebolt Voxel Re design

Infantry RPG Voxel Re design

Infantry RPG Voxel Re design

Add palettes to GAD

Add palettes to GAD

Social Media Background Tunes

Social Media Background Tunes

Consolidate lists of active members

Consolidate lists of active members

Kangee Introduction Script

Kangee Introduction Script

Kangee Introduction Storyboard

Kangee Introduction Storyboard

test out different ways to handle selection indicator

test out different ways to handle selection indicator

resource system

resource system

Storyboard Visuals

Storyboard Visuals

xml functionality

xml functionality

Infantry Walk Cycle

Infantry Walk Cycle

Abrams Tank UV Unwrap

Abrams Tank UV Unwrap

Navmesh Submersible Layer

Navmesh Submersible Layer

Navmesh Amphibious Layer

Navmesh Amphibious Layer

Thou Curator Financial Information

Thou Curator Financial Information

Unit Standardized Soldier

Unit Standardized Soldier

Environment Level

Environment Level

Game Network Infrastructure

Game Network Infrastructure

Graphical User Interface GUI

Graphical User Interface GUI

Storyboard Joining the Military

Storyboard Joining the Military

Artificial Intelligence

Artificial Intelligence

Structure Building for RTS mode

Structure Building for RTS mode

User Input

User Input

Server Code

Server Code

Player Camera

Player Camera

Create the Universal Soldier

Create the Universal Soldier