Armament
Coming soon Armament is a real time strategy set in modern time with real weapons and equipment for pc xbox and ps4
- Real-Time Strategy (RTS)
- Advanced Artificial Intelligence (AI): Player will engage in combat that will be scripted to play as real people making decisions based on events and knowledge of the battlefield
- Extreme Customization: Each player will be able to customize their combat style to their own without worrying about duplicate players on the battlefield
- Allies & Enemies: Around every corner not only as PVP but also PVE, war is unpredictable at times.
- Coop and Single Player: Players are able to join a team of PVP or PVE in different scenarios
- Game Modes: Players will enjoy numerous hours of fun with the different gameplay including deathmatch & team deathmatch
- Tactical Advanced Team Work: Players will have to make many decisions on how to operate as a team to achieve a victory
- New Content: New content being created by the team
- Arcade Game Play: Players will be able to join and leave as needed so they are not tied down, you're able to play for 5 minute or 5 hours.
- We are using a boxy clip-art style to add an element of abstract fun to the experience.
- Genre:
Modern Action Arcade Strategy Game in 3rd Person View (RTS) - Audience:
Young Adults 16 ~ 26 - Platform:
PC, Xbox One, PS4 - Technology:
Unity, C#.NET, Blender, GIMP
Armament Installer
Updated nightly between 5 AM and 7 AM CST. Download maybe down during this time.
We are creating a unique experience that allows for a player to really take command over the battlefield. Armament will allow for unique gameplay completely customized by the strategies the player wants to use. The tides of war are always changing allowing for challenges for our players in every battle. We are gearing this game toward the goal of never repeating the same battle twice.
Vision
Armament will be played as a real-time strategy (RTS) game which has an arcade feel and manga art style. We plan on combining elements of the above screenshots into one piece of artwork on an interactive entertainment platform.
Project Documentations
Agendas
2D Background Screen
2D Menu Screen
Hit Detection
Hit Detection
Camera and Selecting Objects
Camera
Contacts
Contacts
Lord of War
Lord of War
Gravity
Gravity
Setup TFS for Armament
Setup TFS for Armament
Installer MSI
Installer MSI
Getting Started Video resolution
Getting Started Video resolution
Automation System Sprint Progress Email
Automation System Sprint Progress Email
Move Assets
Move Assets
Terrian vs Model Scaling
Terrian vs Model Scaling
Event Firing for User Controls
Event Firing
Prototype Armament
Prototype
Dowloading Free 3d Models
Dowloading Free 3d Models
Post Craigslist Ad
Post Craigslist Ad
Change ISP Business Name
Change company name
Exit Interview Email
Exit Interview Email
Splash Screen Sound
Splash Screen Sound
Map Boarder
Map Boarder
Skybox and Weather
Skybox and Weather
Create Unit Classes
Create Unit Classes
Animation Calls
Animation Calls
Audio Classes
Audio Classes
Networking Support
Networking Support
Develop Water
Develop Water
Unit Special Abilities
Unit Special Abilities
In Game CurrencyVS
In Game Currency
SuburbVS
Suburb
ReinforcementsVS
Reinforcements
Credentials
Credentials
GUI Unit Total
Unit Total
Reward SystemVS
Reward System
Create Map Resources
Create Map Resources
eCommerce and Paypal
eCommerce and Paypal
Artificial Intelligent
Artificial Intelligent
GUI Create Account
Create Account
GUI Out of Game Currency
Out of Game Currency
Create Scripting SystemVS
Create Scripting System
GUI Game Analytic
Game Analytic
GUI Create User Setting
Create User Setting
Marketing Campaign
Marketing Campaign
Create Debug Tools
Create Debug Tools
Particle Effects
Particle Effects
Nature Sounds
Nature Sounds
Unit Sounds
Unit Sounds
Finalize GDD
Finalize GDD
User Interface GUI
User Interface Internal
Welcome Message
Welcome Email
Setup Email
Setup Email
Character University Choices
Character University Choices
Terrain Spawn Points
Terrain Spawn Points
Internship List Information
Internship List Information
Update Homepage
Update Homepage
List all Building
List all Building
Graphical User Interface Art
Graphical User Interface Art
Introductory Lines
Introductory Lines
Faction 1 Perspective
Faction 1 Perspective
Faction 2 Perspective
Faction 2 Perspective
Armament Logo
Armament Logo
Prototype Armament 2
Prototype Armament 2
Contact affiliated with Faction One
Contact affiliated with Faction One
Contact affiliated with Faction Two
Contact affiliated with Faction Two
Contact with no affiliation
Contact with no affiliation
Sound Asset set to IsGameable
Move Assets
Graphical User Layout Prettified
Graphical User Layout Prettified
Codex
Codex
Creating Terrain
Creating Terrain
Name list
Name list
FOB Building Command Center
FOB Building
Create Armament Wiki for Art Style
Create Armament Wiki for Art Style
Fuel Tanker
Fuel Tanker
Water
Water
Barracks Structure Model
FOB Building Barracks
Prototype Armament 3
Prototype Armament 3
Faction One Wiki
Faction One Wiki
Faction Two Wiki
Faction Two Wiki
Airstrip Structure Model
FOB Building Airstrip
Factory Structure Model
FOB Building Factory
Power Generator Structure Model
FOB Building Power Generator
Helicoper Pad Structure Model
FOB Building Helicoper Pad
Surface to Air Missile Structure Model
FOB Building Surface to Air Missle
Stationary Turret Structure Model
FOB Building Turret
Armory Structure Model
FOB Building Armory
Anti Missile Silo Structure Model
FOB Building Anti Missile Silo
Radar Structure Model
FOB Building Radar
Sonar Structure Model
FOB Building Sonar
Medic Tent Structure Model
FOB Building Medic Tent
Barb Wire Structure Model
FOB Building Barb Wire
Sand Barrier Structure Model
FOB Building Barrier
Watch Tower Structure Model
FOB Building BarracksWatch Tower
Special Forces Structure
FOB Building Special Activities Division
Press Tent Structure Model
FOB Building Press Tent
Refinery Structure Model
FOB Building Refinery
Oil pump Model
FOB Building Resource Oil
Suburbs Structure Model
FOB Building Suburbs
M102 howitzer Unit Model
M102 howitzer
Faction One Symbol
Faction One Symbol
Faction Two Symbol
Faction Two Symbol
M163 VADS Unit Model
Unit M163 VADS
9K38 Igla Unit Model
9K38 Igla
Infantry RPG29 Unit Model
Infantry RPG29
Desert Patrol Vehicle Unit Model
Desert Patrol Vehicle
M978A4 FUEL Unit Model
M978A4 FUEL
M939 series 5ton 6x6 truck Unit Model
M939 series 5ton 6x6 truck
JCB HMEE Unit Model
JCB HMEE
F4 Phantom II Unit Model
F4 Phantom II
A10 Thunderbolt II Unit Model
A10 Thunderbolt II
Lockheed AC 130 Unit Model
Lockheed AC130
Bell UH1 Iroquois Unit Model
Bell UH1 Iroquois
Bell AH1 Cobra Unit Model
Bell AH1 Cobra
MD 500 Defender Unit Model
MD 500 Defender
Lockheed U2 Unit Model
Lockheed U2
Boeing KC135 Stratotanker Unit Model
Boeing KC135 Stratotanker
USS San Jacinto CG56 Unit Model
USS San Jacinto CG56
USS Wisconsin BB64 Unit Model
USS Wisconsin BB64
USS Nimitz Unit Model
USS Nimitz
USS Annapolis SSN760 Model
USS Annapolis SSN760
LAV 25 Unit Model
LAV25
Oil Rig Structure Model
FOB Building Oil Rig
Attach Sync Script to Asset User Controls
Attach Sync Script to Asset
Unit Tilting with Terrain
Unit Tilting with Terrain
Camera Max and Min Height
Camera Max and Min Height
Fix Camera
Fix Camera
T 54 Unit Model
Unit T 54
Armory Structure Reference Image
Reference Image Armory
Comic Strip Storyline
Comic Strip Storyline
Contacts
Contacts
F 4 Phantom II Unit Reference Image
F 4 Phantom II Unit Reference Image
USS Cushing DD 985 Unit Model
Unit USS Cushing DD 985
Command Center Structure Model
Command Center Structure
Commando Calls
Commando Calls
Creating of Asset Agenda
Creating of Asset Agenda
Role Specified Advertising
Role Specified Advertising
Design Card Game
Design Card Game
New Terrain for Level Design
New Terrain for Level Design
Armament Comic Factions Split
Armament Comic Factions Split
Infantry MOS 0311 Model
Infantry MOS 0311
Shipyard Structure Reference Image
Shipyard Structure Reference Image
Heads Up Display HUD for Armament
GUI Image
Create HUD for Game
Create HUD for Game
Coen HistoryDevelopment
Coen HistoryDevelopment
Aminion HistoryDevelopment
Aminion HistoryDevelopment
Kangee History Development
Kangee HistoryDevelopment
Amadi HistoryDevelopment
Amadi HistoryDevelopment
Historical Events Timeline
Historical Events Timeline
Background Image for Graphical User Interface
Background Image for Graphical User Interface
Bundled Feature Request
Clickable Movable Units
Update Faction Two Wiki
Update Faction Two Wiki
KangeeVelius crest
KangeeVelius crest
Game User Interface Design
Game User Interface Design
Art for UI
Art for UI
Basic Prototype 3d Model
Basic Prototype 3d Model
Personality Traits
Personality Traits
Mass Production of Structure
Mass Production of Structure
Create Xenko User Interface for Game
Create Xenko User Interface for Game
Creating Icon for Units Structure
Creating Icon for Units Structure
Asset Organizing
Asset Organizing
Fix Game Application
Fix Game Application
Spawn and Animate
Spawn and Animate
Create User Interface
Create User Interface
Create Cartoon Button
Create Cartoon Button
Add Background Prefab
Add Background Prefab
Asset Purchase
Asset Purchase
Graphical User Interface Setup
Graphical User Interface Setup
Debug MCU
Debug MCU
Fix Menu Button Layout
Fix Menu Button Layout
Add Right Side Content Container
Add Right Side Content Container
Insert Model into Xenko
Insert Model into Xenko
Add Tank Sound
Add Tank Sound
Menu Background Music
Menu Background Music
Tank Carnage Sound
Carnage Sound
Terrain Graphics
Terrain Graphics
Unit and Terrain Scaling
Unit and Terrain Scaling
MCU Delete
MCU Delete
Unit and Structure Category
Unit and Structure Category
Tabletop Prototyping
Tabletop Prototyping
List of Bonuses and Penalties
List of Bonuses and Penalties
Needed asset list
Needed asset list
Xenko Orientation with Blender
Xenko Orientation with Blender
Rigid hulled inflatable boat
Rigid hulled inflatable boat
USS Firebolt
USS Firebolt
Asset Bundle Package
Asset Bundle Package
Correcting Uploaded Assets
Correcting owned assets orientation
Props Folder Organized
Props Folder Organized
Fix Submarine and Command Center
Fix Submarine
Proper Blender Grouping
Proper blender grouping
Personality Card COMMANDER
Personality Card COMMANDER
Personality Card ADVOCATE
Personality Card DIPLOMAT
Personality Card DEFENDER
Personality Card DEFENDER
Personality Card ENTREPRENEUR
Personality Card ENTREPRENEUR
Officers
Officers
Assign Effects to Traits
Assign Effects to Traits
Tabletop Prototyping Video Session 1
Tabletop Prototyping Video Session 1
Creating of the Storyboard in Armament
Creating of the Storyboard in Armament
Thou Curator Financial Information
Finances 1st qtr 2018
Game Development Underground
Game Development Underground
Social Media
Social Media
Create Armament Landing Website Page
Create Armament Landing Website Page
Marketing
Marketing and Social Media
Armament Website Maintenance
Armament Website Maintenance
Proof of Concept External User Interface and Menu System
Proof of Concept Menu System
Proof of Concept Internal Menu System
Proof of Concept Internal Menu System
Proof of Concept Storyboard Shot
Proof of Concept Storyboard Shot
Armament Content Management System
Content Management System Creation and Guidance
Armament 3rd Party Professional
Managing 3rd Party Professional
Projectile Firing
Projectile Firing
Armament Dark Work Coding
Dark work coding for our indie game development
Moving Assets to Unity
Moving Assets to Xenko
Image Screen Shot for Armament
Image Screen Shot for Armament
Composition and Strategy Pattern
Composition and Strategy Pattern
Thou Curator Automation System
Thou Curator Automation System
Thou Curator Member Collaboration Utility
Thou Curator Member Collaboration Utility
Unit and Building Selection
Unit and Building Selection
UV Mapping Wiki
UV Mapping Wiki
Armament Animation1
Armament Animation1
Terrain Only Rendering
Terrain Only Screenshot
Rendering Action for Armament
Action Shot for Armament
Infantry Rendering with Scene
Infantry Screen Shot
Helicopter Rendering
Helicopter Rendering
Rendering Ship or Surface Vessel
Ship or Surface Vessel Rendering
Rendering Aircraft Scene
Plane Rendering
Lockheed C130 Hercules
Lockheed C130 Hercules
F4 Phantom II Unit Model
F4 Phantom II Unit Model
Rendering Infantry Action shot
Infantry Action shot
Rendering APC Action Shot
APC Action shot
Tank warfare Render
Tank warfare Render
MD 500 Defender Unit Model
MD 500 Defender Unit Model
Model Unit Animation
Model Unit Animation
Creating Ideaphones
Creating Ideaphones
Convert 3d standards wiki to work with unity
Convert 3d standards wiki to work with unity
Assign taxonomy
Assign taxonomy
Camera Movement
Camera Movement
Simple splash screen and main menu
Simple splash screen and main menu
Game Manager
Game Manager
Building Creation
Building Creation
Concept for Officer Idea
Concept for Officer Idea
Recreate the Xenko User Interface In Game Hud
Recreate the Xenko User Interface Out Of Game
Unit Movement
Unit Movement
Armament Logo
Armament Logo
XML Data Class
XML Data Class
Create prefab from isgamable assets
Create prefab from isgamable assets
Action Queue
Action Queue
Ingame Menu
Ingame Menu
Basic unit properties
Basic unit properties
Building Stats
Building Stats
Create Armament Text with TextMesh Pro
Create Armament Text with TextMesh Pro
Object Pooler Script
Object Pooler Script
Project Compilation
Project Compilation
Animate M1A2 Abram
Animate M1A2 Abram
New Member Orientation
New Member Orientation
New Member Orientation
New Member Orientation
New Member Orientation
New Member Orientation
New Member Orientation
New Member Orientation
New Member Orientation
New Member Orientation
New Member Orientation
New Member Orientation
New Member Orientation
New Member Orientation
Rest API Class
SQL Data Class
Create Skill Abilities for Officer
Create Skill Abilities for Officer
Create Suburb Agenda Abilities
Create Suburb Agenda Abilities
Reinforcement Abilities
Reinforcement Abilities
Update GDD
Update GDD
Create MVP
Applying scripts to a scene in unity
Start spawning enemies
Start spawning enemies
Resource mining
Resource mining
Building Spawning units
Building Spawning units
Reviewing free assets
Reviewing free assets
Correcting RTSCameraController
Correcting RTSCameraController
The different states of the game
The different states of the game
Units attacking units
Units attacking
Units attacking structure
Units attacking structure
Buildings are able to be selected
Buildings are able to be selected
Universal selection
Universal selection
Units move naturally
Units move naturally
Refine units attacking
Refine units attacking
Two units Offensivesupport
Two units Offensivesupport
Set resource value
Set resource value
Create a resource node
Create a resource node
Support units mining resource node
Support units mining resource node
Set FOB and barracks structure
Set FOB and barracks structure
Structures and units wealth cost
Structures and units wealth cost
WinLose condition
WinLose condition
New Member Orientation
New Member Orientation
Reviewing the project
Reviewing the project
Update MVP
Update MVP
Considering structure update
Considering structure update
Natural movement
Natural movement
Movment track pt 2
Movment track pt 2
Unit Stats Script
Unit Stats Script
Unit movement orientation and tilt
Unit movement orientation and tilt
Natural and intuitive movement
Natural and intuitive movement
Units selection circle
Units selection circle
Unit can be destroyed
Unit can be destroyed
Building Stats Script
Building Stats Script
Set up three structure class Barracks FOB Mine
Set up three structure class Barracks FOB Mine
Create buildings
Create buildings
Destroy building
Destroy building
Update GDD
Update GDD
Review Our MVP Status
Updating mvp for review
Finding the size for SML maps
Finding the size for SML maps
Adjust camera so it can tilt to side
Adjust camera so it can tilt to side
Referencing scripts in unity
Referencing scripts in unity
Creating GUI tracks
Creating GUI tracks
Design start screen
Design start screen
Gathering Textures for Combat GUI
Gathering Textures for Combat GUI
Refining combat UI
Refining combat UI
Refactoring rest of the code
Refactoring rest of the code
Units avoid structures
Units avoid structures
Buildings can only be made if unit is selected
Buildings can only be made if unit is selected
Layer and Tags discussion
Layer and Tags discussion
Graphic interface scaling with UI
Graphic interface scaling with UI
Prefab creation unity
Prefab creation unity
Camera move faster
Camera move faster
Script descriptions on top
Script descriptions on top
New Member Orientation
New Member Orientation
Script Tweaks for MVP
Script Tweaks for MVP
User Interface for MVP
User Interface for MVP
Building Lay Smooth
Building Lay Smooth
Starting Condition
Starting Condition
Terrain Type Difference
Terrain Type Difference
Event Action for Assets
Event Action for Assets
Create Map Concept
Create Map Concept
MVP Update Check
MVP Update Check
Create Automation Build
Create Automation Build
Voxel concept
Voxel concept
Update and Index GDD
Update and Index GDD
F14 TomCat
F14 TomCat
GUI Buttons
GUI Buttons
Create textures
Create textures
Voxel trees
Voxel trees
Create color palate in Magica Voxel
Create color palate in Magica Voxel
voxel bushes
voxel bushes
Voxel rocks
Voxel rocks
Voxel grass
Voxel grass
Create GUI Buttons
Create GUI Buttons
Voxel flowers
Voxel flowers
Voxel crates and barrels
Voxel crates
Voxel fence
Voxel fence
Animate jet
Animate jet
XML for UnitModel and BuildingModel
XML for UnitModel and BuildingModel
Hashing layerstags out
Hashing layerstags out
Create Smiley Sprite
Create Smiley Sprite
3D animation standards
3D animation standards
New Member Orientation
New Member Orientation
New Member Orientation
New Member Orientation
Units move when building is placed
Units move when building is placed
M1 Abrams voxel
M1 Abrams voxel
Update GDD
Update GDD
Progrid reasearch
Progrid reasearch
Correcting Voxel Trees
Correcting Voxel Trees
New Member Orientation
New Member Orientation
Visual Studio 2017 Tutorial
Visual Studio 2017 Tutorial
Update GAD
Update GAD
M163 VADS Anti Aircraft
M163 VADS Anti Aircraft
T54T55 voxel tank
T54T55 voxel tank
M102 howitzer Voxel
M102 howitzer Voxel
9K38 Igla Voxel
9K38 Igla Voxel
Infantry RPG29
Infantry RPG29
MOS 0311
MOS 0311
Desert Patrol Vehicle Voxel
Desert Patrol Vehicle Voxel
M978A4 Tanker Voxel
M978A4 Tanker Voxel
M939 series 5ton 6x6 Voxel truck
M939 series 5ton 6x6 Voxel truck
JCB HMEE
JCB HMEE
F4 Phantom II Voxel
F4 Phantom II Voxel
Lockheed AC130
Lockheed AC130
Bell UH1 Iroquois
Bell UH1 Iroquois
Bell AH1 Cobra
Bell AH1 Cobra
MD 500 Defender
MD 500 Defender
Lockheed U2
Lockheed U2
Boeing KC135 Stratotanker
Boeing KC135 Stratotanker
USS Cushing DD985
USS Cushing DD985
USS San Jacinto CG56
USS San Jacinto CG56
USS Wisconsin BB64
USS Wisconsin BB64
USS Nimitz
USS Nimitz
USS Annapolis SSN760
USS Annapolis SSN760
LAV25
LAV25
Tank Animation Turret
Tank Animation
Put GUI Button In Unity
Put GUI Button In Unity
GUI Border
GUI Border
Tank Animation v2 per Guess John
Tank Animation Tracks
Buildings can only be build in close proximity of selected unit
Buildings can only be build in close proximity of selected unit
water air and submarines navMesh functionality
water air and submarines navMesh functionality
Take a look at LookAt method in unity and try to use it with tank
Take a look at LookAt method in unity and try to use it with tank
Submarine Layer
Submarine Layer
Social Media Thumbnails for YouTube
Social Media Thumbnails for YouTube
Asset Creation Wiki
Asset Creation Wiki
Fix bug in scriptCamera
Fix bug in scriptCamera
Create Infantry unit and attach to RPG29
Create Infantry unit and attach to RPG29
Create Infantry unit and attach to 9K38
Create Infantry unit and attach to 9K38
Testing Animation Methods
Testing Animation Methods
Fix the Building Codex
Fix the Building Codex
Short video
Short video
Review for Storyboard
Review for Storyboard
Command Center in Voxel
Command Center in Voxel
Incorporating Social Media
Incorporating Social Media
Transparent Water Texture
Transparent Water Texture
Selection circle redesign or remake
Selection circle redesign or remake
GUI part for unit creation
GUI part for unit creation
Figure out how to glue together navMesh areas
Figure out how to glue together navMesh areas
JCB HMEE Unit Model Voxel Redesign
JCB HMEE Unit Model Voxel Redesign
Desert Patrol Vehicle Voxel Redesign
Desert Patrol Vehicle Voxel Redesign
A10 Thunderbolt II Voxel Re design
A10 Thunderbolt II Voxel Re design
USS Firebolt Voxel Re design
USS Firebolt Voxel Re design
Infantry RPG Voxel Re design
Infantry RPG Voxel Re design
Add palettes to GAD
Add palettes to GAD
Social Media Background Tunes
Social Media Background Tunes
Consolidate lists of active members
Consolidate lists of active members
Kangee Introduction Script
Kangee Introduction Script
Kangee Introduction Storyboard
Kangee Introduction Storyboard
test out different ways to handle selection indicator
test out different ways to handle selection indicator
resource system
resource system
Storyboard Visuals
Storyboard Visuals
xml functionality
xml functionality
Infantry Walk Cycle
Infantry Walk Cycle
Abrams Tank UV Unwrap
Abrams Tank UV Unwrap
Navmesh Submersible Layer
Navmesh Submersible Layer
Navmesh Amphibious Layer
Navmesh Amphibious Layer
Thou Curator Financial Information
Thou Curator Financial Information
Unit Standardized Soldier
Unit Standardized Soldier
Environment Level
Environment Level
Game Network Infrastructure
Game Network Infrastructure
Graphical User Interface GUI
Graphical User Interface GUI
Storyboard Joining the Military
Storyboard Joining the Military
Artificial Intelligence
Artificial Intelligence
Structure Building for RTS mode
Structure Building for RTS mode
Projectiles Bullet etc
Projectiles
User Input
User Input
Server Code
Server Code
Player Camera
Player Camera
Create the Universal Soldier
Create the Universal Soldier