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Annihilation Crisis

Project Title

Annihilation Crisis

Annihilation Crisis

A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs normal area divided.  This will be a continuous content feature driven game that we will continue to support going forward.

  1. You start your journey as a newly joined, low ranking, member of the military. As you rise through the ranks you will earn rewards that are selected both inside and outside of gameplay, as well as perks in the game. You will be given more and more battlefield assets and units as time and rank increase.
  2. Faction affiliation will be based on players and dispersed evenly by the system.
  3. Your faction will give you tasks to do as you move up in the rank. These will become increasingly difficult without the right units.
  4. You will need to replenish your stocks before going to war again by buying ammo, and supplies with your earning or using diplomatic contacts.
  5. Out of the game, you will work on gaining contacts that will give you objective to complete and bonus when you are in good with them.
  6. Selecting skills known as reinforcements for your commander to use in-game that will provide additional gameplay strategies.
  7. Suburbs in-game are used for diplomatic purposes and will give you bonuses and secondary objectives to complete.  You will capture these by the units in your faction's embassy.
  8. Standard gameplay will be building a base, build units, upgrade your military, complete the mission objective.  This part will reset each time a new game is started.
  9. In the end, the player will be given a reward of XP and currency to spend on new units and building.
  10. As you move up in rank you will be given more and more units, structure to select to purchase for your command.

Agendas

Environment Commander Camp Lagu

Creation of Commander Arena 001

Environment Squad Arena Camp Ugen

Creation of Squad Arena 001

Asset Infantry Machine Gunner

Create Infantry Machine Gunner

Asset M1A1 Tank Unit

Create a tank with animation and other properties

Asset A-10 Aircraft Unit

Create A-10 Aircraft

Asset Submarine USS South Dakota Unit

Create Submarine USS South Dakota

Asset Destroyer USS Arleigh Burke

USS Arleigh Burke Create Destroyer with animation and properties

Develop Network Support

Programming Network Support

Design User Control

Programming Control Set for PC, MAC, Linux, Mobile, XBOX+, PS4+

Machanic Artificial Intelligence

Programming Artificial Intelligence

Develop Hit Detection

Programming Hit Detection

Develop Database Setup

Programming Database Setup

Design Menu GUI

Programming Menu GUI

Design HUD GUI

Programming HUD GUI

Mechanic Squad Function

Designing of Squad 001 Level

Tester Quality Assurance

Quality Assurance for Project

Mechanic Time of Day and Weather Change

Program Time of Day and Weather Change

Develop Source Control

Create and manage source control items for the game

Mechanic Real Time Strategy Function

Mechanic Real Time Strategy (RTS) Function

Asset Medic Tent Building

Asset Medic Tent Bilding

Asset Armory Building

Asset Armory Building

Asset Helicopter Landing Pad Building

Asset Helicopter Landing Pad

Asset Air Strip Building

Asset Air Strip building

Asset Barraks Building

Asset Barraks Building

Asset Command Center Buiding

Asset Command Center buiding

Asset Factory Building

Asset Factory Building

Asset Shipyard Building

Aset Shipyard building

Asset Power Generator Building

Asset power generator

Continuing Education

Material knowledge needed to complete this project based team goals.

Pre Game Contact

Pre Game Contact

Mechanic Suburbs

Mechanic Suburbs

Mechanic Suburb

Mechanic Suburb

Mechanic Game Reward

Mechanic Game Reward

Mechanic Game Story

Story Summary

Asset Default Object

Create a default asset to be a placeholder for the game

Level Design

Design level in Unity