Annihilation Crisis
Annihilation Crisis
A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs normal area divided. This will be a continuous content feature driven game that we will continue to support going forward.
- You start your journey as a newly joined, low ranking, member of the military. As you rise through the ranks you will earn rewards that are selected both inside and outside of gameplay, as well as perks in the game. You will be given more and more battlefield assets and units as time and rank increase.
- Faction affiliation will be based on players and dispersed evenly by the system.
- Your faction will give you tasks to do as you move up in the rank. These will become increasingly difficult without the right units.
- You will need to replenish your stocks before going to war again by buying ammo, and supplies with your earning or using diplomatic contacts.
- Out of the game, you will work on gaining contacts that will give you objective to complete and bonus when you are in good with them.
- Selecting skills known as reinforcements for your commander to use in-game that will provide additional gameplay strategies.
- Suburbs in-game are used for diplomatic purposes and will give you bonuses and secondary objectives to complete. You will capture these by the units in your faction's embassy.
- Standard gameplay will be building a base, build units, upgrade your military, complete the mission objective. This part will reset each time a new game is started.
- In the end, the player will be given a reward of XP and currency to spend on new units and building.
- As you move up in rank you will be given more and more units, structure to select to purchase for your command.
Agendas
Environment Commander Camp Lagu
Creation of Commander Arena 001
Environment Squad Arena Camp Ugen
Creation of Squad Arena 001
Asset Infantry Machine Gunner
Create Infantry Machine Gunner
Asset M1A1 Tank Unit
Create a tank with animation and other properties
Asset A-10 Aircraft Unit
Create A-10 Aircraft
Asset Submarine USS South Dakota Unit
Create Submarine USS South Dakota
Asset Destroyer USS Arleigh Burke
USS Arleigh Burke Create Destroyer with animation and properties
Develop Network Support
Programming Network Support
Design User Control
Programming Control Set for PC, MAC, Linux, Mobile, XBOX+, PS4+
Machanic Artificial Intelligence
Programming Artificial Intelligence
Develop Hit Detection
Programming Hit Detection
Develop Database Setup
Programming Database Setup
Design Menu GUI
Programming Menu GUI
Design HUD GUI
Programming HUD GUI
Mechanic Squad Function
Designing of Squad 001 Level
Tester Quality Assurance
Quality Assurance for Project
Mechanic Time of Day and Weather Change
Program Time of Day and Weather Change
Develop Source Control
Create and manage source control items for the game
Mechanic Real Time Strategy Function
Mechanic Real Time Strategy (RTS) Function
Asset Medic Tent Building
Asset Medic Tent Bilding
Asset Armory Building
Asset Armory Building
Asset Helicopter Landing Pad Building
Asset Helicopter Landing Pad
Asset Air Strip Building
Asset Air Strip building
Asset Barraks Building
Asset Barraks Building
Asset Command Center Buiding
Asset Command Center buiding
Asset Factory Building
Asset Factory Building
Asset Shipyard Building
Aset Shipyard building
Asset Barbed Wire Building
asset barbed wire
Asset Anti Missile Silo Building
anti missile solo
Asset Barrier Building
barrier
Asset Bunker Building
bunker
Asset Canopy Buliding
canopy
Asset Surface To Air Missile Building
surface to air missile
Asset Power Generator Building
Asset power generator
Asset Turret Building
Asset turret
Asset Watch Tower Building
Asset watch tower
Asset Press Tent Building
Asset press tent
Asset Radar Building
Asset radar
Continuing Education
Material knowledge needed to complete this project based team goals.
Pre Game Contact
Pre Game Contact
Mechanic Suburbs
Mechanic Suburbs
Mechanic Suburb
Mechanic Suburb
Mechanic Game Reward
Mechanic Game Reward
Mechanic Game Story
Story Summary
Asset Default Object
Create a default asset to be a placeholder for the game
Level Design
Design level in Unity