ENV: TST
DB: TST
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Agendas

  • Level Design
  • Asset Default Object
  • Mechanic Game Story
  • Mechanic Game Reward

Asset Default Object

Create a default asset to be a placeholder for the game

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Objectives

Mechanic Game Story

Story Summary Family disputes are some of the most bitter and enduring conflicts known to mankind. Ours is the story of a family dispute that divided an empire. Centuries later, the perspectives that caused such a severe break continue to fuel the fury of war and threaten the destruction on the remnants of a once great civilization. One man's traditionalist is another man's tyrant as one man's personal freedom is another man's irresponsible affront imperiling the very foundations of society. Additional Resources Wikis Faction One Amadi History and Development Faction Two Aminion History and Development Coen History and Development Kangee History and Development Historical Events Timeline Armament Game Story Board Forum Scrum Sprint 20170611 for Armament Assets Map Faction Two Symbol FINAL CANVAS Faction One Symbol Kangee Power Symbol Agendas Kangee History Development Aminion History Development Amadi History Development Faction One Faction Two Coen History and Development Armament Comic Factions Split Update Faction Two Wiki Faction Two Symbol Creating the Storyboard of Armament Proof of Concept Storyboard Shot Faction One Symbol

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Objectives

Mechanic Game Reward

Out of Game Rewards Reward system for out of game level gain: Rank Rank is based on the USMC ranking system Rank is earned by gameplay only Each time you earn a new rank you gain stats in and out of game bonus Ribbons Are earned as an achievement for accomplishing tasks in the game Ribbons are the easiest to earn Metals Are earned as an achievement for accomplishing tasks in the game Metals are harder to earn then Ribbons Dog Tags Are earned as an achievement for accomplishing tasks in the game Dog tags are the hardest reward to get

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Objectives