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Item

test out different ways to handle selection indicator
Agenda Details

test out different ways to handle selection indicator

-Need to make script and prototype assets for unit health/experience rank as possible selection indicators (active/inactive or gray/colored switch)
-test different ways to handle projector to make it possible for use with all units/structures (change size or make few different projectors with different size)
-try to make units "glow"/"highlight them" as possible selection indicator
-try to use simple sprite as selection circle 
-any other idea would be welcomed.
-present everything on next meeting (when finished).