Agenda Details
Refine units attacking
We want our offensive units to attack another enemy unit or building. We have a basic prototype working right now we want to refine this. Using the desert buggy model offensive unit. Make sure that when this unit/units are selected and then an enemy target is selected the unit will move towards the target and then stop and start shooting. Units should "fire" a basic bullet projectile that will damage the enemy. If the enemy moves units should move closer until their max range then start firing. Make sure this works with
/agenda/viewagenda?agendaid=1756 script. We also do not want units to cluster up if they get to close together as mentioned in this agenda /agenda/viewagenda?agendaid=1757