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Item

Refine units attacking
Agenda Details

Refine units attacking

We want our offensive units to attack another enemy unit or building.  We have a basic prototype working right now we want to refine this.  Using the desert buggy model offensive unit.  Make sure that when this unit/units are selected and then an enemy target is selected the unit will move towards the target and then stop and start shooting.  Units should "fire" a basic bullet projectile that will damage the enemy.  If the enemy moves units should move closer until their max range then start firing.  Make sure this works with /agenda/viewagenda?agendaid=1756 script.  We also do not want units to cluster up if they get to close together as mentioned in this agenda /agenda/viewagenda?agendaid=1757