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Mechanic Real Time Strategy Function
Structure Object
Create game object for structure
Structure Upgrades
Create a game object for structure for upgrades Advancement In game upgrades for units and structures provided by structures and over time:
Game Resources Game Object
Game Resources To keep the game fair, we will impose a unit total for each battlefield to be decided at the start of the game. The amount of cost (unit total points) necessary will depend on the unit being created. The more powerful the unit the higher the cost. Unit totals will be decided before the start of the game and cannot be altered in-game. Unit Total will be based on the max allowed to the lowest ranking member in the match. Currency for purchasing buildings and assets during gameplay: Beginning resources will be determined by the lowest ranking player on the battlefield. Resources: Power Power references energy, not influence. A small amount of power is generated by the Command Center in order to allow the building of the FOB. Maintaining buildings requires power. If you don't have excess power, you cannot build another building. Wealth & Campaign Funding Each player begins with a baseline amount at the beginning of the game which varies according to the rank of the player. Wealth can be increased during gameplay by capturing resource points on the map. Wealth is necessary to create units and buildings. Unit Total Unit limit will increase as the rank of the player increases. Unit limit will be set before the start of the game and cannot be changed in-game. PVP: Unit limits will be set to the max allowed to the lowest ranking player to ensure an even playing field. Each unit/asset will be given a value which will translate into how many units it takes up. Morale A level for units willingness to fight. This will act as a percentage for the units accuracy and response time to wage war.