ENV: TST
DB: TST
You are currently accessing a test/development version of our application, not the actual live version that regular users see! Data lose will take place when we do a refresh/sync of our production/live database.

Objectives Item

  • Home
  • Objectives Item

Suburbs Game Object

Suburbs Enemies or Allies on the battlefield based on contact made in-game: These are capture points. First come first served. Suburb will fire upon opposing players once an alliance has been made. Suburb will clear fog-of-war to allow enemy units to be visible. Suburb may or may not be allied with a contact. This gives the potential for allies, enemies, or neutral parties. Contact with a suburb must be made by a military unit. Additional Resources Agendas Create Suburb Agenda Abilities Suburbs Structure Model Suburb