ENV: TST
DB: TST
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Item

Create a resource node
Agenda Details

Create a resource node

Set a value for wealth/oil so we have something to reference from.  The player should start with X amount of resources.  Make this value adjustable for the designer in unity.

 

We need a resource node that our support units could "mine"  This nod should have X amount of at the start of the game.  
We also want the resource to become "drained" or destroyed when that value is less than 1