Agenda Details
Buildings can only be build in close proximity of selected unit
When you want to spawn building from unit, from GUI you are able to select building and then place it, but we want that first spawn some building site (gray cube or something like that), and units should move to it and start building (like in age of empires), but for now it should be instant build when units is close to it. I think that you should only use unitsFunctionality.cs to set movement and ScriptGUI.cs for building placement and probably make new script ScriptBuildingSite.cs for building site control.